If you'd like to compile CTFAK anyway, right click the solution on the right and press Build Solution or do it through the key bind Control + Shift + B, then right click the solution once again and press Open Folder in File Explorer. Please go to installation to download CTFAK precompiled.Ĭompiling CTFAK does not get you newer features compared to the actions. Compiling CTFAK 2.0Ĭompiling CTFAK is not recommended. In Visual Studio 2022, under Get started, click Clone a repository, then paste the HTTPS URL from earlier. On the GitHub branch, click Code and copy the HTTPS URL. Make sure you have Visual Studio 2022 installed and open. Compilation DependenciesĪfter running the 圆4 installers for all 3 runtimes, you may proceed with the compilation. To know you've extracted it properly, template.mfa should be found in the same folder as. zip file to an empty folder, and then in those contents, extract ctfakrequirements.zip into the same folder it's found in. On that page, if you scroll down you should find Artifacts, from there just click on CTFAK and it will start downloading. To install an artifact, you must be logged into a Github account, then you must make your way over to Actions, and from there select the latest workflow marked with the word master. NET 6.0's Runtime, Core Runtime, and Desktop Runtime.Īfter running the 圆4 installers for all 3 runtimes, you may proceed with the installation. Installation DependenciesĬTFAK 2.0 requires. This README will only be referring to the 'master' branch, also known as CTFAK 2.2, which is the recommended version. With CTFAK 2.0's plugin system, it's easy for anyone to make a plugin compatible with CTFAK 2.0 which allows you to do anything with the data read by CTFAK 2.0 including, but not limited to, converting the data to other game engines, programming your own dumping method to suit however you want to organize your data, or messing with the outputted data by modifying the FTDecompile plugin.ĬTFAK 2.0 is currently split between 3 branches the master branch, the 2.3 branch, and the 2.4 branch. What needs to be done to mark CTFAK 2.0 as complete.Įveryone who helped make CTFAK 2.0 a reality.ĬTFAK 2.0 (Standing for Click Team Fusion Army Knife 2.0) is a tool developed by Kostya with help from Yunivers which can be used to either decompile or dump assets of games made with the Clickteam Fusion 2.5 game engine. How to install a precompiled version of CTFAK 2.0. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task.A short description of what CTFAK 2.0 is and what it's used for. Therefore everything is synchronous in autoload. It is not a separated thread that manage data. For example, Autoload (Fake singleton) where you want to manage data in real time. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. You may mention about multi-threading because asynchronous programming is one way of multi-threading. Which is very efficient for performance of your game. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. You can just feel that by the godot team is solving that matter by supporting mono version. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. Which means it cannot have all the power and new features that is available in Python or other programming language. GDScript is quite immature language GDScript is copy of python and the real problem is, it is not python.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |